news Archives - Broad-Hurst In Mart https://www.martinbroadhurst.com/category/news/ Software development courses in C, C++, Python, C# , Java for Linux and Windows Fri, 16 May 2025 12:53:04 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.1 https://www.martinbroadhurst.com/wp-content/uploads/2023/11/cropped-web-page-3793072_640-32x32.png news Archives - Broad-Hurst In Mart https://www.martinbroadhurst.com/category/news/ 32 32 How to Build a Simple Slot Machine Game in Python https://www.martinbroadhurst.com/how-to-build-a-simple-slot-machine-game-in-python/ Fri, 16 May 2025 12:53:04 +0000 https://www.martinbroadhurst.com/?p=505 Slot machines might seem flashy and complicated at first glance, but their logic is surprisingly straightforward. In fact, you can recreate the core mechanics behind…

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Slot machines might seem flashy and complicated at first glance, but their logic is surprisingly straightforward. In fact, you can recreate the core mechanics behind most slot machines using plain Python and a simple terminal interface.

There’s also a growing interest in how online slot systems work, especially as many UK players interact with casinos not on Gamstop, where such games follow slightly different mechanics than UK-regulated platforms. Building your own slot logic is the best way to explore what’s actually going on behind the spin button.

What Makes a Slot Machine Work?

At its core, a slot machine is nothing more than a set of random outputs, a win-checking system, and a balance tracker. You choose a set of possible outcomes (symbols), decide what combinations lead to wins, and apply multipliers to the original bet when conditions are met.

A physical machine might have spinning reels, but the digital logic that controls it is based on:

  • Random number selection
  • Pre-defined rules for win conditions
  • A system for deducting bets and awarding payouts
  • A loop that allows the user to continue playing or stop

This is exactly what you can build in Python — no graphics required, just logic and interaction.

Why This Is a Strong Learning Project

Building a slot machine in Python gives you a practical, achievable goal, while reinforcing some of the most important programming concepts. Unlike many beginner projects, this one results in a fully interactive program that responds to player input and behaves like a real game.

What You Practise by Building This

  • Control Flow: You use if statements and loops (while) to control when the game continues, when it ends, and what happens based on the player’s choices.
  • Randomness: The random module in Python is used to simulate unpredictability — something every real-world game or simulation needs.
  • Input Validation: Players need to enter a bet, but that input might be invalid — you’ll learn how to handle errors and respond properly.
  • State Management: The player’s balance changes over time, and your program has to remember it — this introduces variable state and logic between turns.
  • Reward Logic: You’ll define rules for payouts and learn how reward balancing affects how the game feels.

This isn’t just code that runs — it’s a small product that works and gives feedback, which makes it much more satisfying than static output.

Structuring the Game: How It All Comes Together

Before touching code, it’s smart to understand the full user experience — what happens step-by-step during gameplay. This structure helps you plan your functions and makes debugging easier later.

Game Flow Overview

  1. The game starts by giving the player a starting balance (e.g., £100).
  2. The player is asked how much they want to bet on the next spin.
  3. The game checks if that bet is allowed (it must be more than £0 and not exceed the current balance).
  4. The slot machine “spins” by randomly choosing one symbol per reel.
  5. The three symbols are shown to the player.
  6. The game checks if the symbols match (win condition).
  7. If it’s a win, the player’s balance increases based on a predefined multiplier.
  8. If it’s not, the bet amount is subtracted from their balance.
  9. The player is asked if they want to continue playing or exit the game.
  10. The loop continues until they leave or their balance reaches zero.

This loop represents the heart of the slot machine logic, and each step directly maps to one or more parts of the Python code.

Symbols, Rarity, and Payouts

In real slots, visuals are everything — cherries, bells, bars, diamonds, and sevens are used not just for aesthetic appeal but to signal rarity and reward.

In your Python version, these symbols can be text or emojis. Each one can have a different payout value. For simplicity, you can treat all symbols equally at first, then expand later.

Example Symbol Set

  • 🍒 Cherry
  • 🍋 Lemon
  • 🔔 Bell
  • 💎 Diamond
  • 7 Seven

Sample Payout Structure

  • Three cherries → 2x your bet
  • Three bells → 5x your bet
  • Three diamonds → 10x your bet
  • Three sevens → 20x your bet

The idea is that rarer symbols offer better rewards, giving players something to hope for, while also teaching you how to apply multipliers in code.

You can later assign symbol rarity by adjusting how often each appears in the list. For example, adding multiple cherries but only one seven makes seven more difficult to hit — a realistic mechanic borrowed from actual machines.

Making Randomness Feel Fair

A lot of beginner slot games feel too random or not random enough. The key is to use the right kind of randomness. In Python, the random.choice() function lets you pick symbols in a straightforward way.

Each reel is just a random selection from the list of symbols. For example:

  • import random
    random.choice(symbols)

Calling that three times gives you your three “reels.” Even though the selection is random, you still control the overall fairness by adjusting the number of each symbol or how payouts work.

User Input, Balance, and Betting Logic

Letting the user enter their bet brings the game to life. You’ll ask them to enter an amount, check that it’s valid, and update their balance accordingly.

Validation is critical. If the user tries to bet £0, a negative number, or more than they have, the game should catch that and ask again.

Your game also needs to track balance across spins. Start with a value like £100, and update it after each round. This introduces state persistence — one of the most common skills in building real applications.

Adding a Win-Checking System

After the reels spin, you check the result. For a win, we’ll keep it simple: all three symbols must match. Later, you can add more conditions, like “two out of three” or “symbol in centre position gives a bonus.”

Once a win is confirmed, look up the symbol’s payout multiplier and calculate the win amount. This is where your earlier dictionary of payouts comes in handy.

The player is notified of their win and balance is updated. If they don’t win, the bet is lost and deducted from their funds.

Why This Mirrors Real Casino Logic

While actual slot machines use more advanced probability and animation engines, the basic logic is surprisingly similar to what you’ve just read. Many online slots follow the same underlying process: generate symbols, compare them, apply multipliers, and update the bankroll.

By building a Python-based version, you’re recreating that logic in its purest form — just without the visual polish and regulatory layers.

Ideas for Expanding the Project

Once your basic version works, you can go in many directions:

  • Add sound effects using pygame or system commands
  • Introduce symbol rarity by weighting the reel choices
  • Track win/loss statistics over multiple sessions
  • Display a summary after 10 spins with average return
  • Move the code into functions and classes for better structure
  • Add a GUI using Tkinter, or make a web version with Flask

Every improvement helps you learn more about programming concepts that apply far beyond games.

Conclusion

Building a slot machine in Python is more than a creative project — it’s a clear way to explore randomness, structure, user interaction, and logic flow in a controlled environment. You don’t need fancy frameworks or game engines. Just Python, a terminal, and a few hundred lines of logic.

It’s also a great reminder that most systems we interact with begin as logic like this. Clean, readable, and carefully structured. So if you’re learning Python in 2025, this isn’t just another side project. It’s a real opportunity to understand how interactive software is built, tested, and refined — one spin at a time.

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C vs C++: When to Use One Over the Other in Modern Development https://www.martinbroadhurst.com/c-vs-c-when-to-use-one-over-the-other-in-modern-development/ Fri, 16 May 2025 12:49:36 +0000 https://www.martinbroadhurst.com/?p=502 When you begin a new software project or join an existing one, one of the first decisions you’ll need to make is which language to…

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When you begin a new software project or join an existing one, one of the first decisions you’ll need to make is which language to use. If performance, memory access, and systems-level control are part of the equation, the choice often comes down to C or C++. They’re closely related, but they lead you down very different paths.

Both languages have deep roots — C has been around since the early 1970s, and C++ followed in the 1980s as a way to introduce higher-level features to C’s efficiency. Today, in 2025, both remain widely used and relevant, but they serve very different purposes depending on the context. This article breaks down the real-world use cases, technical trade-offs, and practical reasons to choose one over the other.

C: Speed, Simplicity, and Control

C is procedural, minimalistic, and close to the hardware. It’s not designed to offer conveniences; it gives you all the tools to build from scratch — with no safety nets unless you code them yourself.

When you’re using C, you’re handling memory manually, working directly with pointers, and likely writing most of your own data structures. This makes the language extremely lightweight, but it also means the developer takes full responsibility for safety and efficiency.

C in Action

  • Writing an operating system kernel, where every byte counts and abstraction layers would get in the way.
  • Developing firmware for microcontrollers in automotive or IoT devices, where you need precise control over CPU registers and memory.
  • Creating high-performance, portable libraries used by other languages (e.g., OpenSSL, which is written in C and used by systems worldwide).
  • Building command-line tools and utilities that need to be stable, fast, and portable across UNIX-like environments.

Key Strengths

  • Predictable and fast — nothing runs between your code and the machine
  • Portable — most compilers for embedded and low-level systems support C
  • Compatible — C code integrates well with other environments and can be called from C++, Python, Rust, and many others
  • Mature — battle-tested with millions of lines of existing code and decades of tooling

Limitations

  • No built-in support for object-oriented design
  • Manual memory management with malloc and free — mistakes can easily cause leaks or crashes
  • Poor error handling by today’s standards (often just integer return codes)
  • No native strings, containers, or abstract types — you have to write and manage everything

C shines in low-level environments where predictability, control, and performance matter more than abstraction.

C++: Power, Abstraction, and Flexibility

C++ was created as an extension of C, and it has grown into a language with multiple paradigms: procedural, object-oriented, and generic. While it preserves C’s performance, it adds tools to help manage complexity, particularly in large-scale software.

What sets C++ apart is that it can be both low-level and high-level. You can write bare-bones memory manipulation, then in the next file, write generic templated classes or use modern concurrency tools introduced in recent standards.

C++ in Action

  • Building video game engines, where the logic is complex, but speed still matters — Unreal Engine is written in C++ for this reason.
  • Creating 3D simulations and CAD software, which involve sophisticated geometry, physics, and rendering engines.
  • Developing financial trading systems, where milliseconds matter, but you also need reusable code structures and advanced logic.
  • Writing desktop applications with GUI layers, where you benefit from libraries like Qt or frameworks like JUCE.
  • Building large codebases with modular architecture, where you can use encapsulation, inheritance, and smart pointers to manage logic and memory.

Key Strengths

  • Object-oriented programming: organise code around data models and behaviours
  • Generic programming: use templates to write type-independent logic
  • Standard Template Library (STL): ready-to-use vectors, maps, sets, and algorithms
  • Smart pointers: manage memory automatically with unique_ptr and shared_ptr
  • Modern concurrency: tools like std::thread, std::future, and thread-safe containers
  • Compile-time logic: features like constexpr, concepts, and template metaprogramming enable powerful optimisation

Limitations

  • Complicated syntax, especially when templates and macros collide
  • Steep learning curve — modern C++ can be difficult to master
  • Compilation speed is slower, especially with large codebases
  • More prone to code bloat if abstraction isn’t handled carefully

C++ gives you the tools to build large, structured, high-performance systems — but demands discipline and a deep understanding of its mechanisms.

When Should You Use C Instead of C++?

C is often the better choice when:

  • You’re working close to the hardware
  • Your code must run with minimal runtime support
  • Memory predictability is more important than maintainability
  • You’re targeting embedded environments like microcontrollers, ARM boards, or real-time industrial controllers
  • You’re extending or maintaining existing C codebases
  • You’re writing device drivers, kernels, or BIOS-level code

C is the language of precision and control, but that also means the margin for error is smaller.

When Should You Use C++ Instead of C?

C++ makes more sense when:

  • The project is modular or object-based, with multiple interacting systems
  • You need advanced data structures and efficient containers
  • You’re building something with a graphical interface or GUI
  • Code reuse and encapsulation are priorities
  • You want to take advantage of modern libraries, frameworks, or modern concurrency models
  • You’re building for desktop or high-performance backend systems

C++ gives you tools to manage complexity, especially as your codebase grows or team size increases.

Is It Possible to Use Both Together?

Absolutely. Many high-performance projects today combine C and C++. C might be used for the core logic (especially if written years ago), and C++ wraps around it for more modern interfaces or expanded features.

For example:

  • A C library handles image decoding — you write a C++ wrapper to expose its functionality to a larger application.
  • You embed a C module into a C++ game engine, giving direct access to low-level routines like memory allocators or IO functions.

C++ compilers generally support linking with C code, provided headers are wrapped with extern “C”. It requires care, but it’s often done in production environments.

Conclusion

This isn’t a battle of old vs new. It’s about choosing the right tool for the job:

  • If you need raw control, and you’re managing systems where every byte and instruction matters — use C.
  • If your project has scale, complexity, or future growth in mind, and you want to take advantage of abstraction, reuse, and modern language features — go with C++.

In modern development, understanding both languages and their strengths gives you options. You don’t need to pick a side — you need to know when to switch gears.

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